I served as World Art Lead for Destiny 2's Episode 3: Heresy. Featured here is the exotic mission Derealize. I crafted the new section of the dreadnaught, the Invasion Bay, from massout to ship. Not pictured here are the pitch black, flashlight zone, "between the walls" paths that the player must worm in and out of as they move in and out of the main room I also designed and developed. Credit for the killer lighting goes to Mike Poe.